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Wednesday, 6 November 2013

 
Great vid and text regarding speeding up patterns and good modelling practice. Also some good cosmetic tips i.e. rendering. You will need to click the solidworker link at the bottom of this email to see the vid or navigate to http://fpgdesign.blogspot.co.nz/

In Summary my Advice would be
  • Pattern features rather than sketch entities if possible
  • If Patterning features with an end condition such as up to next/ up to surface try ticking the “Geometry Pattern” box
  • If a pattern overlaps another feature (even if instances are skipped) try either reordering features to avoid this or ticking geometry pattern
  • Patterns of bodies are often much quicker and more robust than patterns of several features.
  • Cosmetic Pattern options are available where you do not need to physically create the pattern
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