When you have three structural members meeting at a corner, by default it will only miter two of the members as these are in the same group. The third will need to be in a separate Group and will meet up with the others as an End Butt.

However you can edit the Structural Member feature, click on the node in the corner and change the Trim Order to 2.

This changes the corner to miter all three members.


However you can edit the Structural Member feature, click on the node in the corner and change the Trim Order to 2.

This changes the corner to miter all three members.

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